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CubeSacrifice

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Devlog

  • Slowly turning into a game
    December 19, 2025 by Travis Walton Games
    Having missed yesterday, I found another couple of quiet hours today to work on the language/compiler/game idea. It's coming along nicely I now have a reasonably capable language. A compiler I wrote i... Continue reading
  • Ah yes, language features.
    December 17, 2025 by Travis Walton Games
    1
    I had to add a whole bunch of stuff to the language/compiler so I could have arrays and then I spent ages sorting out all the variable scoping, none of which is really visible to the user. I added in... Continue reading
  • Progress
    December 16, 2025 by Travis Walton Games
    Ok, I have a compiler working. Here is my test program again, with some minor modifications to allow the villain to track the hero. I needed to add this so I could work on objects being able to access... Continue reading
  • LangJam GameJam
    December 15, 2025 by Travis Walton Games
    So I joined the Langjam Gamejam, see here : https://itch.io/jam/langjamgamejam The idea is to create a programming language, then write a game in that language, then upload it. This sounds fun to me,... Continue reading
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